Set Effects 2 Magic, Melee, and Ranged Evasion +110. Cannot be used in combination with other Evasion-increasing set effects.
Magic, Melee, and Ranged Evasion +110 for self and all party members within 18m 4 Magic, Melee, and Ranged Critical Hit Chance +110
Magic, Melee, and Ranged Critical Hit Chance +110 for self and all party members within 18m