Set Effects 2 – Melee, Ranged, and Magic Evasion Increase 110 , Melee, Ranged, and Magic Evasion Increases 110 for self and party members within 18m 4 – Melee, Ranged, and Magic Critical Hit Increases110, Melee, Ranged, and Magic Critical Hit Increases 110 for self and party members within 18m