Vanquish Calanthia before her dream becomes a nightmare for all of Solisium. Fearsome bosses will attempt to stop you on your way to the altar. Upon your arrival, you'll face the Command Marshal General of the Arkeum Legion.
Complete the Two Wings of Sylvaeth Codex part I and II to enter Altar of Calanthia. Entry portals and related crafting NPCs can be found in the north end of Herba Village.
Party Matchmaking and Party Board listings for the Altar of Calanthia can be accessed through the Raid UI at the entry portal. The standard Party Matchmaking UI will not show the raid. Matchmaking can only be used to enter Normal difficulty.
The Raid matchmaking system will form two parties consisting of one tank, one healer, and four DPS roles. Pre-formed Vanguards do not have role restrictions on party formation. Teams can structure their Raid group as they prefer.
Normal mode requires players to be at least 5,000 Combat Power.
Difficult mode requires players to be at least 6,000 Combat Power. Difficult mode has increased boss stats, mechanics, and phases.
Players can complete and receive rewards from both Normal and Difficult mode each week.
Checkpoints: Defeating a boss in Altar of Calanthia counts as a checkpoint. Groups will be able to re-enter and pick up from checkpoints at a later time within the week. Players are not locked to specific group progress and can join multiple groups in a week. Defeating previous bosses again will not offer additional rewards until the week resets.
When a team is fully defeated on any boss in Normal Mode, all players will receive a damage and HP buffs for additional attempts. This buff stacks up to 10 times and can only be applied once every 3 minutes.
Rewards: Each week, killing Calanthia on any difficulty guarantees a Heroic Armor or Weapon. Difficult mode offers higher chances for Weapon drops or Selection Chests instead of random drops. Heroic Accessories will be available alongside an even more difficult version of the Raid in the future.
Altar of Calanthia introduces two new materials: Entropy Shards and Chaos Prisms. These materials are used to make Heroic enhancement materials, Heroic Skill Core management items, and Heroic gear.
Transform your look with our biggest style update yet when the Solisium Style Pack comes to the Shop on June 26! Discover new hairstyles, hats, helmets, plus Dye and Sewing Thread to further personalize your favorite outfit.
The Solisium Style Pack includes:
30x Illusion Scroll
100x Dye
40x Sewing Thread
Hairstyles: Polished, Free Spirit
Hats: Leather Bush Hat, Admiral's Bicorne
Helmets: Crested Centurion, Basic Bruiser
The Altar of Calanthia raid introduces a new grade of equipment drops: Heroic grade.
Characters may only equip one Weapon and one Armor of Heroic grade at a time.
Heroic grade is a higher grade than existing Epic gear. A base powered Heroic item is equivalent to a max enhanced Tier 2 Epic item.
Heroic items have primary and secondary stats as well as three slots for traits, similar to other gear grades. They also have a Heroic Trait that enhances one of the 5 base stats.
Heroic Weapons do not come with passive skills. Instead, you can extract the passive skill as a Skill Core from any Tier 1 Arch Boss Weapon or any Epic Tier 2 weapon and apply it to your Heroic weapon.
Craft Skill Core items at the Skill Core NPC near the Altar of Calanthia Raid portal.
Heroic gear is leveled using the new craftable Heroic Growthstones as materials.
New upgraded difficulty versions of arch bosses Tevent and Queen Bellandir are now on the weekly schedule:
Ascended Arch Bosses take place at 4:00pm local server time on Tuesdays and Saturdays. The regular Queen Bellandir previously scheduled on Saturdays will now take place on Friday.
These new Arch Boss versions drop materials used to upgrade your existing Arch Boss weapons.
Tier 2 versions of the Tevent and Bellandir Arch Boss Weapons can now be crafted at any Weapon Crafter.
Crafting a Tier 2 Arch Boss weapon requires a Tier 1 Arch Boss weapon of the same type as crafting material.
For the consumed Tier 1 Arch Boss weapon, all traits will be reset and do not carry over to the Tier 2 weapon.
Tier 2 Arch Boss weapons have an enhanced weapon skill compared to their Tier 1 counterparts.
Arena Season 2 will end at the start of maintenance.
A month-long 6v6 Arena event season will begin after maintenance completes.
Markers: Ground markers can now be placed in the world to indicate tactical locations for your party.
Observer Mode expansion: Observer Mode can now be activated on PvE content such as Raids, Guild Raids, Dimensional Trials, and more. Manage Observer mode settings through the Party Management UI.
UI: Item Quickslots have been expanded from 4 slots to 8 slots.
Weapon Mastery: Tooltips for Weapon Mastery nodes now show the current stat benefit applied from the node, the value gained by the next level, and the value gained at max level.
Siege: Tax Delivery and Castle Siege now take place back-to-back on the same day instead of split across 2 weeks. The alternate week is now scheduled for Interserver Siege battles. These 2 events will cycle on a biweekly schedule.
Siege: Increased the duration of Fonsine's Blessing spawn protection provided when spawning during Sieges.
Chat: A variety of pre-set chat messages have been added that can be assigned to the ring menu for quick selection.
Chat: Message triggers may now be set to send pre-written chat messages based on activity triggers, like logins or party joins.
Riftstones and Boonstones: Increased the stat bonuses provided by Riftstone and Boonstone owner buffs.
Riftstones and Boonstones: Decreased the preparation timer at the start of Riftstone and Boonstone battles from 5 to 2 minutes.
Nebula Island: Adjusted the portal location for the boss portal in Seal Sanctuary to be further south.
Nebula Island: Grimturg: Adjusted some cases where Grimturg unexpectedly moved during mechanics.
Urstella Fields: Adjusted mob density in some areas.
Dungeons: 3 and 4-Star Dungeon reward chests may now be opened two times per run.
Nebula Island: The corruption debuff from Exodus will now be removed upon moving to a safe zone.
Contracts: Fixed an issue where interactable bottles in Talandre for the 'Collect Letters in a Bottle' contracts were only visible while within 5m of range.
Food: The buff granted by Enticing Cream Pudding now matches its description.
War Games: Players on different teams can no longer form a party together.
Crafting: Fixed an issue where the quantity button was inactive when supplementing materials from a selection chest during crafting.
Adventure Codex: Chapter 4: Fixed a case where the Rescue Operation codex could sometimes not be progressed.
Siege: Fixed a case where players could swap weapon types without incurring an intended ability cooldown.
Flash Arrow: Increased area of effect by 2 meters. Now always attempts to hit, but the effect can be resisted by the target. On hit, applies a ranged evasion debuff to the target. Cooldown reduced from 60 seconds to 36 seconds, damage increased from 150% to 250%.
Brutal Arrow: Now increases damage by 40% against stunned or bound targets.
Weapon Mastery: Rhythmical Shooting: General weapon damage increases by 3~12 for 3 seconds each time you use different skills in sequence. Stacks up to 5 times.
Healing Touch: Added a fourth specialization that changes Healing Touch to a self-buff, adds a damage bonus when using longbow skills, but also reduces your movement speed for 4 seconds while active.
Phoenix Barrage: Reduced base damage. At Epic Lv 5, damage reduced from 91% of Base Damage +23, to 73% of Base Damage +19. Damage boost against monsters increased from 125% to 180%.
Explosive Fury: Reduced base damage. At Epic Lv 5, damage reduced from 360% of Base Damage +100, to 288% of Base Damage +80. Damage boost against monsters increased from 40% to 75%.
Thundering Bomb: Reduced base damage. Reduced damage bonuses applied when striking from the back or when target is under Weaken effects. Damage boost against monsters increased from 15% to 40%.
Shadowy Escape: Fixed an issue where players would rarely teleport back to their casting point upon teleporting with Shadowy Escape.
Amitoi and Morphs: Tooltips on Amitoi and Morph icons now tell you if you've acquired that Amitoi or Morph.
Controller: Added the ability for controller shortcuts to be assigned to main menus such as Inventory.
Matchmaking: Changing zones or closing a menu no longer closes the 'Matchmaking Successful' popup resulting in it being declined.
Trials: Fixed an issue causing Trial-specific Dungeon UI elements to rarely not be displayed.
Codex: Fixed an issue causing the camera to occasionally get stuck when attempting to teleport to the Amitoi house while the camera pans during a cinematic scene.
PlayStation 5: The sun now appears without a black object in front of it.